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Assassin's Creed III is an upcoming game developed by Ubisoft, and is set for release on October 30, 2012.[1] Ubisoft has claimed that the game will be bigger than its previous console installments,[2] and will complete the story of Desmond Miles.

The game will be set between 1753 and 1783, and will focus on a new ancestor, Connor Kenway, who fought during the American Revolution.

DevelopmentEdit

With the game in development since January 2010, by its release date, Ubisoft will have worked on the title for almost three years.[3] In a statement made by Yvés Guillemot, he shared that "what we have seen is just fabulous."[4]

The game runs on a new version of Template:Wiki, which improves environment effects. There will be seasonal changes; the landscape warm and open in the summer, but covered in snow during winter, which subsequently affects gameplay.[5]

In winter, soldiers will move more slowly and stumble about in the snow, and lakes and rivers will freeze over, allowing Connor to access new areas. Another technical aspect of the engine is that it can depict up to a thousand troops engaged in battle, in contrast to previous games' one hundred, and detailed close-ups.[5]

GameplayEdit

NavigationEdit

ACIII-GI (4)

Connor free-running.

Exploration will be based around a large countryside area known as the Frontier, which is one and a half times larger than Rome in Assassin's Creed: Brotherhood, and not as empty as the Kingdom in Assassin's Creed, as one third of the quests and gameplay content are in the Frontier. The cities of Boston and New York may also be explored, and will have new details and ambiance.[5]

Since there is going to be a lot more travel in the game, fast travel is making a return, but there is now a whole new system of unlocking it, which is integrated into the natural game progress.[5]

More varied methods of movement have been added as well, including climbing trees and other natural elements, leaping over wagons, or sliding under obstacles. Other freerunning elements also have you jumping through windows, to trees, then onto rooftops.[5]

CombatEdit

File:ACIII-GI (3).jpg

Players can dual wield weapons, while fighting and stealth have been completely overhauled with new features, such as "double-counters," "multiple take-downs," and chain kills. Connor will go into battle with a wide variety of weapons at his disposal, including the knife, tomahawk, flintlock pistols, bow and arrow, and Hidden Blade.[5]

Context sensitive actions, such as using enemies as human shields, will be included. The target locking system has been removed, and replaced by automated enemy selection, effectively changing the combat dynamics.[5]

The combat system has been greatly improved, as there are thousands of new animations, none of which are carried over from previous installments. Simple defense and counter-attacks become more difficult, and combat is now focused on putting the player on the offensive, with attacks based on both speed and momentum.[5]

MemoriesEdit

Desmond will use the new Animus 3.0, and will find himself reliving “significant events”. 100% synchronization in memories returns, though synchronization will be treated more like experience in an RPG leveling system, except with a finite amount available.[5]

Activities completed within missions have their own value. The more in-synch you get, the more you fill your sync bar, which can also be increased through replaying missions. Checkpoints will also be introduced to mission replay, meaning you do not have to replay an entire mission to achieve 100% synch.[5]

OthersEdit

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Economy in the game will be different, as Connor can now hunt animals, and sell the resources found in them. The quality of the kill, such as the number of hits it takes, also increases the value of the resource. A new property system will be implemented as well.[5]

The regenerative health system similar to the type featured in Assassin's Creed will return, and Connor must escape and rest during combat to regain his health.[5]

There will be puzzles similar to the Glyphs, but they will not be given by Subject 16.[5]

Platforming missions, like the Assassin Tombs or Lairs of Romulus, are making a return, though it is unconfirmed in what way they will be implemented. As stated by Corey May, "People like those. We like those. It's not something we'd remove."[5]

Ubisoft Annecy (who developed the multiplayer components for Brotherhood and Revelations) has been tasked with bringing multiplayer back, though they are staying tight-lipped about it and its features.[5]

MarketingEdit

Following the official reveal, Ubisoft announced incentives for gamers that pre-order Assassin's Creed III from Amazon, GameStop and BestBuy, in the form of a free Steelbook casing that features artwork by renowned comic book artist Template:Wiki.

For newcomers to the series, the Assassin's Creed Double Edition was released on the PlayStation Network, which brings together the first Assassin's Creed and Assassin's Creed II in a virtual compilation box.

Retail EditionsEdit

Note: These collectors editions are available in Europe only. US collectors editions have yet to be announced.

Freedom EditionEdit

File:AC3 FREEDOM EDITION MOCK-UP.jpg
  • A retail copy of Assassin’s Creed III.
  • A steelbook case with cover art drawn by award-winning comic artist Alex Ross.
  • A collector's box.
  • A 24 centimeter high-quality figurine of Connor.
  • An exclusive lithograph.
  • George Washington's diary.
  • An additional multiplayer character, the Sharpshooter.
  • Two exclusive single player missions, Lost Mayan Ruins and Ghost of War.

Join Or Die EditionEdit

File:AC3 JOIN OR DIE EDITION MOCK-UP.jpg
  • A retail copy of Assassin's Creed III.
  • A collector's box.
  • Connor's medallion.
  • George Washington's diary.
  • An exclusive single player mission, Ghost of War.
  • An additional multiplayer character, the Sharpshooter.

Special EditionEdit

  • A retail copy of Assassin's Creed III.
  • Special packaging.
  • An exclusive single player mission, A Dangerous Secret.
  • Pre-order bonuses at JB Hi-Fi Australia.
  • Captain of the Aquila ULC Pack
  • Single-player Weapon: Boarding Axe
  • Single-player Skin: The Captain of the Aquila's Uniform
  • Colonial Assassin ULC Pack
  • Single-player Weapon: Scottish Flintock
  • Single-player Skin: Traditional Colonial Assassin Outfit

GalleryEdit

Concept artEdit

ScreenshotsEdit

VideosEdit

ReferencesEdit

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